So, you have chosen your faction and you are trying to decide what armor to wear. What is allowed for your faction? What will give you the most protection? How do you kill the heavily armored opponent?
Each faction has their own unique culture, choice of fighting style, and armor preferences. All weapons and armor should be inspired by what was available in Western Europe from the 9th-14th Centuries. We do operate in a fantasy world allowing for things like the expanded use of leather armor and the use of fantasy-inspired armor. However this is a very limited allowance. The kingdom of Olaran is a human founded and run kingdom and their armor is designed for practicality and use. Not flash and show. If you have any questions or if you intend to purchase armor from an outside vendor, please feel free to send us an email with a picture of the armor at email@example.com. Better to find out before you spend the money if it will be approved!
All of our rules for armor and combat have been carefully considered and debated. While we reserve the right to make adjustments for gameplay and safety reasons, this is our general guidebook. Our goal is to create a simple, and fluid combat system that does not require major split-second math, does not incur major debate on the field and is safe for all players. We desire to give the most realistic combat experience with the understanding that we are using foam weapons and nobody is really dying.
A brief review and update on the armor allowed for each faction:
Kingsmen: If they wear armor, it is chainmail, steel plate and black leather as well as great and nasal helms.
Lords of the Sea: If they wear armor, they wear chainmail, brown/tan leather armor, brown leather studded/steel reinforced armor, leather and steel lamellar and padded gambesons. They only wear light nasal helms, or ocular helmets.
Rangers: If they wear armor, they wear chainmail, brown/tan leather armor and brown leather studded/steel reinforced armor, leather and steel lamellar and padded gambesons. They only wear light nasal helms, or ocular helmets.
Men-at-Arms: If they wear armor they wear chainmail, lamellar, or brown/tan leather armor, brown leather studded/steel reinforced armor, leather and steel lamellar and padded gambesons. They only wear light nasal helms and ocular helms.
So how does armor work?
Armor provides localized protection. That means it only provides protection where you are wearing it, we call the level of protection that each armor provides its Hitpoints. Armor also stacks, that means if you are wearing a leather pauldron over chainmail, you get 4 total Hitpoints (3 for the chainmail + 1 for the leather pauldron)***. Please note: headshots are off limits for safety reasons. Helms are for safety and aesthetic purposes only, they do not provide armor points. Hits to the hands and feet also do not count.
How many Hitpoints worth of protection does each item provide?
+1 Hp - Leather (at least 6oz. leather armor) and padded gambesons.
+2 Hp - Steel reinforced leather (usually found in the form of steel rings or splints).
+3 Hp - Chainmail and scalemail (including steel/iron lamellar).
+4 Hp - Steel plate armor.
***Important note: You can stack armor up to a total of +6 Hitpoints at any one location.
So how do I make the most of the armor options available to me?
Here we have a picture demonstrating different armor combinations. Take a look at the detailed breakdown below.
Kingsman Kingsman Man-at-arms Man-at-Arms Ranger
(from left to right)
Plate armor on torso and shoulders + padded gambeson = 5 armor Hitpoints. Plate armor on forearms = 4 armor Hitpoints. No armor on legs = 0 armor Hitpoints.
Plate armor on shoulders + chainmail = 7 armor Hitpoints (however limited to max of 6). Chainmail on torso = 3 armor Hitpoints. Leather armor on forearms = 1 armor hitpoint.
Chainmail on torso + padded gambeson = 4 armor Hitpoints. Leather armor on shins = 1 armor Hitpoint.
Leather armor on toros + padded gambeson = 2 armor Hitpoints. Leather armor on forearm = 1 armor Hitpoint.
Leather armor on torso and forearms = 1 armor Hitpoint.
In order to achieve the max of 6 armor Hitpoints at any one location, all factions will need to stack armor. All factions have armor options available to them that allow you to reach the max. Depending on your fighting style, you may not want to encumber yourself with so much armor, however it is possible if desirable.
Here are some armor options
6 point combos:
Kingsmen: Plate + Chainmail.
Men-at-arms, Sea Lords, Rangers: Chainmail + steel lamellar or chainmail + reinforced leather + padded gambeson.
5 point combos
4 point combos
Kingsmen: chainmail + padded gambeson or chainmail + leather.
Men-at-arms, Sea Lords, Rangers: chainmail + padded gambeson or chainmail + leather.
3 point combos
Kingsmen: chainmail or reinforced leather + padded gambeson.
Men-at-arms, Sea Lords, Rangers: chainmail or reinforced leather + padded gambeson.
2 point combos
Kingsmen: leather + padded gambeson or reinforced leather.
Men-at-arms, Sea Lords, Rangers: leather + padded gambeson or reinforced leather.
Kingsmen: leather or padded gambeson.
Men-at-arms, Sea Lords, Rangers: leather or padded gambeson.
So how do I defeat my enemy’s armor?
Hitpoints are localized, so mind your gaps! The easiest way to defeat your enemy is always to strike where they are not armored. If you have to get through armor, these are how many hits each weapon applies:
one-handed sword (total sword length less than 36”), dagger, one-handed axe, staff*.
Two-handed swords (total sword length greater than 36” and wielded with two hands), arrow, polexe, polearms (spears, glaives, halberd, etc...).
*Staves do one-hand damage, even when wielded with two hands.
In order to deal 2 damage points, all weapons of that category must be wielded with both hands. (i.e. If a poleaxe or two-handed sword is used with one hand, it counts as a one-handed weapon)