HEALING SKILLS - THE HEALER’S PATH
Divine or physical, these skills can help keep the you and the others around you

alive and on the quest. Whether you use science and medicine or the divine, parties will seek your membership, or assistance. As you learn more and stronger methods, recipes, and rituals you will be able to heal and cure even the most grievous of injuries.

Special Abilities

  • First Aid and Combat Healing - Healers can dress wounds or lend spiritual energy to heal basic injuries in the field.

  • Greater Healing - Only Healers can use medical or divine methods to save someone from mortal wounds.

  • Cure - Only Healers can negate poisons or cure diseases

  • Apothic Arts -  Healers can learn how to create potions, tonics and medicines


Limitations and Restrictions

  • Choosing a pure Healer path leads to Greater Healing Skills but restricts your use of Arcanum and other martial/non-martial skills.

  • Your Healer’s Oath initially limits your weapon choices to non-edged weapons

  • Your focus on your Oath initially limits your armor - start with max 1 armor point

  • Healer’s path initially cannot use shields

Tier Advancement Weapon Choices

  • Shield Control - Using your shield offensively

  • Dagger

  • 1 Handed

  • 2 Handed

  • Staff (max 4’)

Tier Advancement Skill Choices

  • Train a new weapon (repeatable)

  • First Aid

  • Potion making

  • Holy/Cursed Weapon Use - Must be min Tier 3

  • Holy Armor Use - Must be min Tier 3

  • Divine Trainer 1 - Must be min Tier 4

  • Divine Trainer 2 - Must be min Tier 5*

* Requires minor or level 1 version first

Healer Path Caps

  • Priest

    You are truly focused on helping others and have mastered your craft.

    • Requirements: no weapons training beyond 1H blunt, no shield training, no additional armor training, and knows all spells available tier 1-3

    • Bonuses:

      • You may learn tier 5 spells from other existing Priests

      • You may train one spell per event of any spell you have not learned yet (no level limit)

      • You can activate / use Holy Relics

  • Templar

    You are a true defender of life, through both peaceful and violent means, but your faith/abilities have limitations. All of your spell casting is considered Tier 4 due to your time spent training weapons.

    • Requirements: Armor training 1+2

    • Bonuses: You may train with the Warriors to learn;

      • To wear heavier armor or layering to obtain one more AP of armor (stacks to max of 4)

      • Shield Control

      • Dual wield, and can use bladed weapons (if you had not trained in any yet, and if appropriate to your RP).

      • You can visit Warrior Trainers to become a trainer of tier 0 Warriors.

Skill Requirements Per Tier

Tier 0 - Your First Event

You may train in all of the following at your first event;

  • Armor Use

  • Your initial weapon choice

  • Create a Holy Journal

  • Train to Read Divine

  • Train to Invoke Scrolls

  • Learn 2 blessings

Tier 1

Train at least 2 spells to be eligible to advance.

(If playing mundane healing, train the equivalent)

Optional Training:

  • Learn a skill

Tier 2

Train at least 2 spells to be eligible to advance.

(If playing mundane healing, train the equivalent)

Optional Training:

  • Learn a skill

  • While at this tier you may also additionally train in only one of the following.

    • armor training 1

    • religious trainer

*Tier 2 skills not available if you have Tier 2 or higher in any other Path.

Tier 3

Train at least 2 spells to be eligible to advance.

(If playing mundane healing, train the equivalent)

Optional Training:

  • Learn a skill

  • While at this tier you may also additionally train in only one of the following IF you trained the level 1 version at tier 2.

  • armor training 2

 

*Tier 3 skills not available if you have Tier 1 or higher in any other Path.

Tier 4

Train at least 2 spells to be eligible to advance.

(If playing mundane healing, train the equivalent)

You now may train/wield any holy/unholy weapons you find that match your morality.

Optional Training:

  • Learn a skill

*Tier 4 skills and up only trainable if you are Pure Path.

Tier 5

Train at least 1 new spell of any tier 1-4 - then you may choose a Healer Path Cap, if you meet it's requirements.

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