BATTLE SKILLS - THE WARRIOR’S PATH
This category is melee focused. Whatever you wish to roleplay... you are a warrior at heart. Melee and weapons are the focus and you will natively improve by;

  • Taking part in battles

  • Seeking out Masters in game

  • Practicing with your fellows
     

If you want to be a greater warrior, you simply need to practice to improve. This is one of the few paths where "out of game" practice can strengthen your character, but it'll be more fun if you do it with your local chapter at monthly events!

Warrior Battle Advantages

  • Armor Proficiency - Warriors know about armor and how to wear and use it. Warriors start with a 5 armor point max, but with armor optimization skills, can maximize armor worn and gain more AP.

  • Shield Proficiency - Warriors can use any type / size of shield

  • Weapon Proficiency - Warriors can learn any weapon without restriction from daggers to the largest polearms


Limitations and Restrictions

  • It may be difficult or impossible to use Arcanum or Healing Skills in full armor

  • Clandestine Skills may fail or be impossible fully armed and armored

Tier Advancement Weapon Choices

  • Shield Control - Use your shield offensively

  • Dagger

  • 1 Handed

  • 2 Handed

  • Staff / Short Polearm (max 4’)

  • Long Polearm

  • Bow

  • Shield Control - Using your shield offensively

  • Dual Wield **

Tier Advancement Skill Choices

  • Train a new weapon (repeatable)

  • Non Metal Armor Repair (minor)

  • Non Metal Armor Repair (major) *

  • Metal Armor Repair (minor)

  • Metal Armor Repair (major) *

  • First Aid

  • Weapon Trainer (repeatable - weapon specific)

  • Armor training 2*

  • Warrior Skill Trainer 1 - Must be min Tier 3

  • Warrior Skill Trainer 2 - Must be min Tier 5*

* Requires minor or level 1 version first

** Must have already trained individually in weapon(s) to be wielded

Warrior Path Caps

  • Knight of the Realm

    You are a master of battle, armor and weapons and have proven your loyalty to the realm.

    • Requirements: You have become a trainer for at least 4 weapons and have at least 3 squires or have performed some quest/combat deed in service to the realm.

    • Bonuses:

      • Present yourself to an existing Knight of the Realm to learn how to secure a title and land to secure, defend and raise a faction in, or add to another factions power.

      • You can visit trainers to learn any class weapons, weapons trainer skills, or class skills remaining.

  • Hero of the Light/Dark

    You are a Champion of the Powers you follow.

    • Requirements: Religious Training 1+2

    • Bonuses:

      • You may now train with the Healers to use up to Tier 1 Healing scrolls

      • You can use divine weapons and Tier 1 divine items aligned with your outlook.

      • You can train 1 Tier 2 spell that you can use once per event

      • You can visit Healer Trainers to become a trainer of tier 0 Healers.

  • Defender of Knowledge

    You are a Defender of Knowledge/ the Arcane.

    • Requirements: Arcane Study 1+2

    • Bonuses:

      • You may now train with the Wizards to use up to Tier 1 Arcane scrolls

      • You can use magic weapons and Tier 1 magic objects.

      • You can train 1 Tier 2 spell that you can use once per event

      • You can visit Wizard Trainers to become a trainer of tier 0 Wizards.

  • Barbarian Lord

    You have learned to withstand pain and injury, yet still meet your goals

    • Requirements: hardiness 1

    • Bonuses:

      • When wearing no armor (or just Hide), your innate toughness allows you to;

        • take an extra point of damage to each limb before it is incapacitated

        • take 1 extra point to the torso before taking a mortal.

        • The above stacks with your “hardiness 1”.

      • You can visit trainers to learn any class weapons, or weapons trainer skills remaining.

Skill Requirements Per Tier

Tier 0 - Your First Event

You may train in all of the following at your first event;

  • Armor Use

  • Shield Use

  • Your initial weapon choice

  • Shield Control (optional)

Tier 1

Train at least 2 skills to be eligible to advance.

(Can be any mix of weapon / non-weapon)

Tier 2

Train at least 2 skills to be eligible to advance.

(Can be any mix of weapon / non-weapon)

Optional Training: While at this tier you may also additionally train in only one of the following.

  • armor training 1

  • hardiness 1

  • religious training 1

  • arcane study 1

*Tier 2 skills not available if you have Tier 2 or higher in any other Path.

Tier 3

Train at least 2 skills to be eligible to advance.

(Can be any mix of weapon / non-weapon)

Optional Training: While at this tier you may also additionally train in only one of the following IF you trained the level 1 version at tier 2.

  • religious training 2

  • arcane study 2

*Tier 3 skills not available if you have Tier 1 or higher in any other Path.

Tier 4

Train at least 2 skills to be eligible to advance.

(Can be any mix of weapon / non-weapon)

*Tier 4 skills and up only trainable if you are Pure Path.

Tier 5

Train at least 2 skills - then you may choose a Warrior Path Cap, if you meet it's requirements.

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