ARCANUM - THE WIZARD’S PATH
The keepers of the arcane. The Wizard’ Path of skills include all those who delve

into the secret knowledge and mysteries of magic. Those on this path will work to seek out new information to help understand occult. This information will be collected into your spellbook, construction notes, or runic translations. Then through spells, constructs, runes and rituals (as best befits your path), you can use them to help or hinder those around you.

Special Abilities

  • Read & Write Magic

  • Detect Magic

  • Enchantment and Wards

  • Research

  • Arcane Mixtures -  Learn how to create potions


Limitations and Restrictions

  • One handed weapons, magical weapons, & simple quarterstaffs

  • Your arcane studies have limited your physical training - initially no armor or shield

Tier Advancement Weapon Choices

  • Dagger

  • 1 Handed

  • Staff (max 4’)

Tier Advancement Skill Choices

  • Train a new weapon (repeatable)

  • Potion making

  • Arcane Object Use - Must be min Tier 2

  • Arcane Weapon Use - Must be min Tier 3

  • Arcane Armor Use - Must be min Tier 3

  • Arcane Trainer 1 - Must be min Tier 4

  • Arcane Trainer 2 - Must be min Tier 5*

* Requires minor or level 1 version first

Wizard Path Caps

  • Magus

    You are a font of knowledge of all forms of arcana and believe knowledge is the key to all things.

    • Requirements: can have no sword or armor training, and knows all spells available tier 1-3

    • Bonuses:

      • You may learn tier 5 spells from other existing Magus

      • You may train one spell per event of any spell you have not learned yet (no level limit)

      • You can activate / use Arcane Artifacts

  • Blade Mage

    You are an accomplished mage, but even magic has its limitations. All of your spell casting is considered Tier 4 due to your time spent training weapons.

    • Requirements: Trained in 3 Weapons and armor training 1

    • Bonuses: You may train with Warriors to learn;

      • armor training 2

      • one of the following

        • 2H weapon

        • Dual wield (sword + staff or 2 1H weapons)

        • Polearm

      • You may train one spell per event of any spell you have not learned yet (max of level 4)

Skill Requirements Per Tier

Tier 0 - Your First Event

You may train in all of the following at your first event;

  • Your initial weapon choice

  • Create an Arcane Journal

  • Train to Read Arcana

  • Train to Invoke Scrolls

  • Learn 2 tricks

Tier 1

Train at least 2 spells to be eligible to advance.

(If playing mundane, train the equivalent)

Optional Training:

  • Learn a skill

Tier 2

Train at least 2 spells to be eligible to advance.

(If playing mundane, train the equivalent)

Optional Training:

  • Learn a skill

  • While at this tier you may also additionally train in only one of the following.

    • religious training 1

    • armor training 1

*Tier 2 skills not available if you have Tier 2 or higher in any other Path.

Tier 3

Train at least 2 spells to be eligible to advance.

(If playing mundane, train the equivalent)

Optional Training:

  • Learn a skill

  • While at this tier you may also additionally train in only one of the following IF you trained the level 1 version at tier 2.

  • religious training 2

 

*Tier 3 skills not available if you have Tier 1 or higher in any other Path.

Tier 4

Train at least 2 spells to be eligible to advance.

(If playing mundane, train the equivalent)

You now may train/wield any magic weapons you find.

Optional Training:

  • Learn a skill

*Tier 4 skills and up only trainable if you are Pure Path.

Tier 5

Train at least 1 new spell of any tier 1-4 - then you may choose a Wizard Path Cap, if you meet it's requirements.

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