I have been giving a lot of thought on how to best track character progression. I know that there have been several instances while at an event that I have been confused as to what I should have my character get trained in so that he can advance to the next tier. I have my book that I have my trainers sign of on, but I felt that there might be a better way to track the progression. I automatically thought of the character sheets that are done up for D&D, but nothing I found really worked for what we do at LARP Adventures - so I designed a test character sheet for the Warrior Path. I think that this sheet could be either used at home by the player to track their progression, or it could be placed into a plastic report cover, rolled, and stored in a scroll holder on the player's belt. If the player decides to carry the sheet with them, trainers could sign off on it instead of the book that has been traditionally used. Let me know what you think. Honest criticism welcomed. :)
These latest events have had me wondering how the natives of this world manage without going mad. Demons, wererats, civil war.....its enough to drive a man to drink. This guild I've found myself a part of is being attacked on all sides. We received a formal notice from Kay, the king's advisor and the most incompetent sorcerer I've ever met, that The Order has declared war with us. Why? I don't know, and frankly I don't care to know. The others like me generally stayed as far from politics as possible, but now I'm caught in the middle of it, and it makes me feel like a downer caught in a trap. On top of that, word has reached us that White Raven, a brash bunch of islanders that remind me so much of the people of Skellige, have all but declared us guilty by association of crimes committed to them by people allied with us. I'm hoping they're more interested in negotiation than The Order. Their jarl, Umarth, seems to be an honorable sort. Perhaps he'll be willing to lend an ear. And if that weren't enough, a new demon has reared her ugly head. Azreoneus, a demon of greed, made her presence known with a traveling bazaar that proved to be no more than demons masquerading as humans, cursing the people with insatiable greed. They had tricked a colony of wererats into serving them, though we narrowly managed to free them. Sadly, their queen was slain and the demon escaped, but we did learn much about the demons, including ways to combat them. The situation with The Order worries me the most. Their leader Grimbol is a man driven purely by the desire for power, which makes him especially dangerous. He knows how to push Garon's buttons, and that has me worried that Garon will do something rash. But it's not my place. For now, I must focus on the research I'm conducting. Here's hoping there can be a resolution that doesn't include needless bloodshed.
Two individuals from a realm where their gate has just opened from the ripples of the cataclysm. Brothers of the Free Company known as Ravens Marque. Their world is constantly in one conflict or another with small respites of peace. The Ravens Marque was hired to help the ports of shadows as the Dominion Larm invaded the region. Sorceries flying back and forth causing destruction within the ports. Falling back to counter insurgents, a gate opened from an explosion of magics. Falling into the void Arden Rusk and Krow lost much of themselves and their pasts to the nothingness. With little possession's which would indicate to who they were, they continue along the path's they know. That being Money, Intrigue, and combat. The Uniform of the Ravens Marque is identified by their berets with the company badge. Another Common article of uniform being a short gambeson jacket. Just know that the Ravens Marque is not expanding into this world. But Arden and Krow will represent their interests and seek to reclaim their knowledge and memories.