“We are what we pretend to be..." ― Kurt Vonnegut

It is not mandatory to create a formal character or follow the Character Paths to enjoy a LARP Adventures event.  These rules are meant as a frame work to help structure role play. We have found that a Character Journal  is a great way to keep track of your adventures and skills.

Character Paths - Overview

Many game systems have a strict system of classes, yet with all those classes, there is rarely a perfect fit for the unique character you envision. So, Instead we focus on organically earned skills that stem from actual player experience and role playing. The traditional classes and subclasses in this system are up to the player to portray via costuming, props, gear and role-play. What kind of experiences you as the player seek out will define your character. As a Nordic style game with an organic skill based system, your character can do what you actually can do and what you can imagine with props, or simulate through role play.

Part of the fun of playing characters is role playing their weaknesses or shortcomings, it is impossible to be a master of all things and as in the mundane world it pays to specialize. In our live, organic system growing a character is not only learning new skills, but role playing the restrictions that may come along or be required to use those skills. These limitations can help to define your character in everything from the garb and equipment you choose, to your demeanor in play. It is the weakness, flaws and limitations, as well as the skills and experiences that make a character interesting to play, give them a personality, make them uniquely yours and allow you and them to grow. Strengths and weaknesses also help to promote the need to assemble a balanced adventure party so that you can face whatever challenges might arise.

Characters are defined by the in-game choices you make and your experiences, you may choose to focus on one path or combine several, ultimately it is your journey.  These experiences generally fall into four spheres; Battle Skills known as The Warrior’s Path, Clandestine Skills are The Rogue’s Path, Healing Skills are the Path of the Healers, and Arcanum is The Path of Wizards. Those who aren't sure which Path they wish to follow, or do not want to part of combat for any reason, can be Non-Combatants via The Path of the People. By seeking in-game knowledge and taking part in quests, and training with other players and NPCs you can build any kind of character you want. Some examples of these skills are below, by combining them you can tailor your character, seeking out the experiences that will help you build the skill set you are interested in.

Creating your Character

To create your character, here are the basic steps;

  1. You first need a small notebook to function as your character journal. Here you can track your character name, path, skills as well as any adventure notes you may wish to keep.

    • You can use the same journal for more than one character, but not for more than one player.

    • There should be clear separation between characters

  2. Choose your starting path. Characters start with the Tier 0 skills from a single path.

    • Your first game as a new character you need to visit the Masters for these skills before you can use them to be sure you understand any safety and RP requirements. This is the only time you can visit and have more than one skill signed off per game.

    • If you choose the Wizard’s or Healer’s path, you should also bring what will become your spellbook. This should be separate from your character journal as the spellbook should be personalized and it’s style as a prop and resource can help style your character. And of course you’ll need to keep your book safe from opposing forces...

  3. You can either use the Skill Path tables to plan your character and seek training out, or organically decide how to advance based on challenges and decisions made in game. But be aware, the more you add skills from other paths, the more it limits your options within your primary path.

  4. To gain access to higher tier skills/spells, your character must seek out Masters. These may be NPCs, or more senior members of various guilds. There you RP your training and learn the mechanics, concepts and requirements required for that skill. In the case of melee skills you must show your proficiency with the new weapons and the ability to wield them safely against other players.

  5. Also consider your costume. Your looks presents your character as much as your roleplay. You may wear layers as best portray you, or allow more comfort, but you will not gain extra Armor Points beyond your character path/tier allowance. (example: if your max AP is 4, you may choose to wear a gambeson under your plate for looks/comfort, but you will not get the extra 1 AP for padded armor if it would put you over your max.)

  6. Though this is a human heavy world, your character may be of any race you wish as long as you can obtain a level of makeup / costuming that will maintain the immersiveness of this new world. Being something other than human will not gain your character any benefits. Races are purely a cosmetic choice for players as there are strong and weak versions of every fantasy race. To help maintain our immersive goals, before you play a non-human, you need to send us an image of your character in full makeup for review at larpadventures@gmail.com.


  • You may train in any weapons noted in a tier you have access to in your trained paths.


  • You may train in any weapons noted in a tier you have access to in your trained paths.