"A fool strikes. A Warden smiles, watches, and learns. Then strikes."
The Wardens started as a group of rangers who served their King in the wilds. However, as their King cared little for the world beyond its own realm, the Wardens have taken the duty of protecting the people and enforcing common law in the wilds. Since then, this has turned into a volunteer corps that takes in people willing to support the actions and goals of the realm. They also aim to serve as mediation and battle tactics for other factions. As mentioned, their goal is to enforce common law for the people.
The Wardens are led by the Knight of the Realm, Sir Randy. Assisting in his leadership are Wade, Master of Coin, who oversees the harvest, coin, and the treasury of the faction, as well as Grisson, Master of Whispers, who oversees information gathering operations.
Look and Feel:
The Wardens are inspired mainly by Rangers and so most of their faction mirrors this, or at least take the form of woodsy folk, wearing greens and browns as the core part of their clothing. Their faction members wear the symbol of a wolf head, usually in the form of a pendant.
What type of players/play style might enjoy this faction:
The Wardens recruit people who enjoy comradery, tactics, and are not here just to battle.
How is the Roleplay and Combat Focus in the faction:
Roleplay: “Our RP is more externally focused and helping each other with character quests. We do RP some intra-faction, but we also just enjoy hanging out together.”
Combat: “Combat with the Wardens is tactical. On field tactics are driven by who is present, how they're armed, and what are we facing, usually under Sir Randy’s command. We also work good naturedly to help each other improve. Self-improvement makes everyone feel more accomplished, win or lose.”