So, shooting myself in the foot here because I just got a shield myself, but. Corrin (the Black Arrow) and I have been discussing ideas about shield mechanics for awhile, and Skip sounded interested when we first mentioned them but I completely forgot to post these thoughts. So, I figure I will post
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To see this working, head to your live site.
A civil place to talk about the rules that govern events, and how we can improve the experience.
So I'm reading through the Non-combatant area of the character creation page and thinking that some of the wording should be flipped to help people make better choices on the abilites and "Class's" they want to choose. Currently worded: Bargaining (local merchant - RP) Plant identification (apothe
I have been giving a lot of thought on how to best track character progression. I know that there have been several instances while at an event that I have been confused as to what I should have my character get trained in so that he can advance to the next tier. I have my book that I have my train
Osterra is a world fraught with danger and adventurers rarely escape unscathed. However, an odd side effect of the Everwar seems to be that nobody can permanently die. It is important to have a firm knowledge of how damage should be played and how it can be healed. Damage If you are struck in a lim
I've only been going to these events for about 6 months but I've noticed a few things with this website and questions have appeared over the time I've been reading it. Like does it mean if I Cap my Path I can't learn anymore skill other than the ones listed? Also in the Rogue's Path I noticed that f
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