So I'm reading through the Non-combatant area of the character creation page and thinking that some of the wording should be flipped to help people make better choices on the abilites and "Class's" they want to choose. Currently worded:
Bargaining (local merchant - RP)
Plant identification (apothecary - RP)
Animal identification (butcher - RP)
Cloth / Leather repair (tailor - Master Accessed)
Armor Repair (blacksmith, armorer - Master Accessed)
Diplomacy (diplomat, nobles - RP)
I believe they should be switched too: Merchant (Bargaining Skills) Apothecary (Herbalist)
Butcher/Cook (Animal Identification and culinary skills) Tailer (Cobbling/tanning[leatherworking] and sewing skills)
BlackSmith/Armor (armor repair and crafting)
Diplomat/Nobility (dilpomacy, scholary)
One to add: Alchemist (magical items/weapon and potion crafting Notes on class's:
Blacksmith- as a blacksmith/armor is a crafter and repairer of armor and weapons they should be able to work on all class's and styles of armor with a level ranking in their class. Tier 1. cloth armor, Tier 2. leather armor, tier 3. chain armor, tier 4. plate armor, tier 5. enchanted armor
I would love to hear your imput and opinions on this guys.
Thanks for the read.
Thanks for sharing this information with us.Top Gun Leather Jacket