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Vidar Khan
Oct 07, 2022
In Roleplaying
History of Kharraat Kharraat was once a small trade town back in the ancient days of Bataar Khan’s empire, then called Ankhy Suurin. However, the centuries left it in ruins and disrepair. Only a small tribe of semi-nomads, the Ariankai clan, stayed to man the walls of the town. Even after the fall of Bataar’s empire the town still served as a home and a trading center for the Ariankai. Because of how close it was to the mountains, many miners brought back ore for the few blacksmiths the nomads had. There they forge weapons, mostly spear tips and arrow heads, of which the nomads would use for their raids. It was here that Vidar Khan made his capital. After settling a deal with the chieftain of the Ariankai, Vidar made Ankhy Suurin his capital. Over time Vidar made repairs to the town’s old citadel walls and created a second outer wall to protect the growing numbers of inhabitants settling outside the inner wall. The road to Kharraat There are several ports in Osterra that can reach the lands of the Vidarian Khanate. If the sea monsters, cultists, or pirates don’t disrupt your voyage; it takes from days to a few weeks to reach the shores of the Khanate from the Eastern shores of Osterra. Once on the beachhead, you are greeted by warriors on horseback who patrol the shores daily in order to protect the travelers and merchants from enemies. From the shores you must make your way into the mountain passes of Kherlenga. The pass is also guarded by Vidarian troops as caravans pass onto the roads through the treacherous mountains. Once out of the Sasagaan Mountains, you are met with a fork in your path. One road leads West towards a port where a ship can take you across the Tian Shi lake. While the second road leads south towards the Vidarian Capital of Kharraat. It takes 15 days to reach the capital on foot, but on horseback it would take 3 days. 1 in a half if both the steed and the rider were nomads. The Capital The City of Kharraat is the Capital of the Khanate and is considered the Gateway of Vetus Mundi. It sits in the center of the Eastern and Western continents. Serving as a gateway to the lands of Vetus Mundi, what the Nomads call Kuuchin Gazar. To its east the Sasagaan mountain range; and to its west the Bigana Steppe, where the nomads reside. The City serves as a hub for travelers, merchants, and adventurers who wish to see the wonders of the continent. A day's walk from the City sits the war encampment of the Khanate, warriors from all over the world are encamped here awaiting orders from the great Khan. Some of these warriors are nomads who are more accustomed to living in yurt villages than towns. Other warriors are a mixture of peoples from all over, many of whom just entered the portal, but all of them serve in the great Khan’s horde. On the outskirts of the City walls sit the markets, merchants, and refugees. Many of whom lost their homes from the ensuing wars in the area between the Osterrans and demons. The Outerwall is a 20 foot high wooden palisade wall manned by several more of the Khans' warriors, with the wood used to build the wall looking as if the wood was just freshly cut. Through the gates you are met with locals, merchants, and refugees who roam the streets of the great city. Taverns, homes, markets, smithies, and shops line the streets leading up towards ancient stone walls. Goods from all over the world make their way to the vast markets of Kharraat. Within the ancient walls lie the inner city, filled with older and more sturdier buildings that have passed through the tests of time and weather. This is where the residential Ariankai tribesmen live as patrons to the Khan. A library is also present within the inner city, filled with important scrolls, documents, scholars, and philosophers. People from all over can come to this place to study philosophy and/or debate on subjects. Surprisingly, this too is guarded by some of the Khan’s men, but not just any guards. The Khan elite bodyguards, the keshig, can be seen both inside and outside the great library; whether to guard the secrets within or to stop scholars from going for each other's throats after an intense debate. Whatever the case it seems that the Khan values information and knowledge with the utmost respect. Of course at the center of the inner city, sits the Khan’s palace. An elegant place with a courtyard garden filled with exotic plants from all over the world. Another building serves as housing for the Khan, his wives, and his guests. A small stable was built in his palace to house the khan’s horses. The biggest building is the Khan’s throne room where his advisors, allies, and vassals meet to discuss the ongoing events of the realm. When one presents themselves to the great chieftain, they must do so with respect by bowing and referring to him as “lord khan''. Thus the Khan’s city of Kharraat serves as the jewel of the Vidarian Khanate.
The Great City of Kharraat content media
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Vidar Khan
Jul 30, 2022
In Roleplaying
There is much talk about the people of Kuuchin Gazar or Vetus Mundi to Osterrans. As the Osterans become more curious about the native nomads of this land. The text written will contain the histories and customs about the various tribes as an appeal to the Osterrans who have recently become more curious about the native nomads around the strange new Western lands. ~Vidar Khan Out of game notes: The Nomads of the New continent are inspired by the nomadic groups of history; such as the Huns, Scythians, Tartars, Merkits, Mongols, Cumans, Gokturks, etc. Nüüdelchid - The Nomads and their customs One of the oldest groups in the “new” continent are those of the nomadic horse people who roam the plains of the world. There are many different pastoral nomadic tribes in the continent. All of whom speak a multitude of various different dialects. Many of the horse tribes in the continent have combined into confederations to assist in each other's survival against the dangers of Vetus Mundi, or as they say Kuuchin Gazar. Two of the most significant confederations are named Merghits and Arghans. Although their cultures are similar, they differ in many critical ways. The southern and more savage of the two, the Arghans, dwelled in the barren lands of the continent on the eastern side of the Khusagaan mountains. These desert nomads are in lesser numbers and poorer than their Northern Cousins; some clans speak a different, more ancient language than the Merghits. Most Arghans are raiders and mercenaries. The Merghits are the Western most and more numerous of the two groups and have mixed in with various other peoples. The Merghits are seen as more reasonable than the Arghans and are often merchants and pastoralists, trading with towns and cities. Both Arghans and Merghits are great warrior class people who are often bought utilized as elite mercenaries by other factions and kingdoms. Three generations ago there was a war between the Arghans and Merghits which ended in a fight known as The Battle of the Great Winds,. The battle led to the death of half of the populations of both sides and scattering the remaining survivors. Since then most nomads roam freely, raiding small villages or trading with other merchants as the individuals see fit. However, the nomads seem split when it comes to the opinion of other factions in the continent like the corsairs of nuln, Knights of Valon, dwarves, orcs, and elves. One thing all tribes agree on, is that other civilizations can be a great source of income. Some tribes like to raid them while others like to trade with them. At times nomads raiding a village will face off against nomads paid by a faction to defend the same village. A few intermingle with other peoples. Most other factions look down upon the nomads and their way of life. The opinion varies with each nomad. Nomad Religion and beliefs: Most of the nomads are environmentalists who practice shamanism. Their main tenants include: -The spirits of nature and our ancestors inhabited the world. When a person dies their spirit is lifted and joined with the spirit of their ancestors in the Blue Sky. Sometimes the spirit of the ancestors are brought down to help guide their kin. Shaman elders are needed to help clarify and read the signs given by the spirits. -The Great Sky Bird and the Mother Wolf are the greatest of all deities. The Great Sky Bird is the greatest god and noblest of all Deity who looks over all the world. The Mother Wolf is believed to have adopted two children in a cave, Merghai and his sister Arghai who would go on to create the tribes of the Merghits and Arghans. The Wolf taught them to survive and ever since then the wolf has been a respected part of nomad culture. - The folk story of Arghai and Merghai says that the first humans were taught by the great mother wolf how to hunt. It is a famous story told by the tribes describing how humans learned how to hunt. -There is a balance of good and evil spirits in the world and the nomads respect this balance. Where there is good there is bad and where there is bad there is good. Life style: There are numerous nomadic tribes around the Western Continent. These tribes migrate seasonally to various areas where their domesticated animals can graze and feed. These animals include mostly sheep, cattle, yaks, camels, and of course horses. The nomadic culture of the Arghans and Merghits are very similar as both live harsh lives in the steppe. These groups would often fight each other and themselves, mostly over territory. Social structure and hierarchy Where there is a clan, there is a leader. And in the culture of the nomads, chiefs are held in the highest respect as they are responsible for the well being and success of the group. However, when a leader is seen as unfit to rule by the clan, the people have the right to oust the leader and replace them with a new one or leave to serve a new clan. A leader is picked in a semi-meritocratic way in that the successor is picked based on who is the best-qualified and most competent candidate, rather than picking a blood relative of a previous chief. This could mean a simpler herder could rise to a chief if they were the most qualified. But most often leaders were selected from among members of a chiefly house. A clan leader is called a Noyan. Groups of clans make up one tribe which is led by a Khan, to which Noyan’s pay homage to. Both men and women can hold the position of a Noyan or Khan.. Vidarian Khanate As a child the Khan’s given name was Jegu, but was later changed to Vidar after being called that by other people on his travels. The Vidarians were a small clan of the Merghits whose people struggled for generations. Vidar’s grandfather was one of the great leaders that fought in the great battle between the Arghans and the Merghits. For years they have been pushed to the brink of starvation, shunned by other clans and peoples who would not bat an eye to their suffering. Seeing the suffering of his people, Vidar exiled himself to find answers to help his people. Vidar used his skills as a warrior to serve as a mercenary, even serving as a mercenary in the continent of Osterra for some time. It is said that he arrived in Osterra after falling through a latrine hole. After gaining riches from his time as a mercenary across the sea, Vidar decided it was time to return home and spent around a year to find a way to get back to his people. He returned to his tribe as a hero. Now wiser in the ways of leadership and the world around them, Vidar was ready to lead his clan as his ancestors did. Gaining much renown, several clans either allied or pledged allegiance to the house of Vidar. Not just of his own culture; but of other faiths and cultures. He allowed other faiths and cultures to flourish in his lands as long as they prayed for the success of the khanate (kingdom). He states, “I care not for what gods a person worships in their yurt if I can hunt with them afterwards.” Many tribes despise Vidar’s acceptance of foreign faiths and cultures saying that it would corrupt and anger some of the spirits, bringing unknown horror onto the lands. Other tribes are just jealous of the Vidarian’s wealth and power, raid around the lands of Vidaria in hopes to hinder the power the young Khan has. The Wife’s War After a series of skirmishes ending in defeat with the Vidarian Khanate against other tribes, several khans and noyans (leaders) from different clans banded together to fight their common enemy. One clan leader, Bodam Noyan, happened to stumble upon a small caravan protecting one of Vidar’s wives. Bodam kidnapped the Khan’s wife and defeated the caravan guards; he used this incident to show how weak the Vidarians were. It wasn’t until a few weeks later that news of this spread to the ears of her furious husband. Bodam sent insulting messages to the Khan, saying that he cannot even keep track of his wife. It took a few months for Vidar to assemble an army large enough to combat the rival clan’s alliance. With his royal bodyguards, the Keshig, the khan set out to meet his foe in battle. In their march they yell their battle cry, “The call has been cried, by the sound of the horn. On horses we ride, the Vidarian horde. Respect all, Fear none.” So rode the Vidarians into plains in which they will meet their foe. For several days they rode to the Khusagaan mountains. On the 3rd day they were ambushed by the Allied hordes. Outnumbered two to one, Vidar Khan was forced to retreat back to his capital. The enemy hordes gave chase in order to finish what they started, for two days they gave chase. However, only a small fraction of their warriors chased after Vidar. Thinking that the fight was over, some of the Noyans left the army and returned home. Other chief’s, like Bodam, were blood hungry and wanted to continue their war on Vidar's territories. Vidar, realizing that the cohesion of the enemy has split and become disorganized. The Khan turned his warriors back to face the oncoming foe. The great khan charged his cavalry straight into his enemy. The vanguard of the chasers were overrun and many had tried to retreat from the Vidarian horde, only to run into their allies smashing into one another. Vidar used this confusion to surround the enemy and pick them off. After a few hours of fighting later, Vidar emerged victorious with high losses on both sides. The other chieftains were captured and were asked by Vidar where his wife was before being slain. Bodam, however, was executed without being asked a question. The non-aristocrats of the alliance were invited to join Vidar’s ranks and allowed capable people to join his tribe, despite fighting against him. Vidar spent the next few weeks searching for his wife and chasing down the noyans and khans who were allied with Bodam. The Khan still searches for his wife. The History of our great empire It is known among the peoples of these lands that there once ruled a great empire centuries ago called the Kazarkat Khanate. This empire spanned almost all of the continent led by the great leader named Bataar Khan. Accounts vary as to how the empire fell. Some say after his death, Bataar’s sons waged wars with one another over who should rule the kingdom. Others say it was due to cataclysmic events that destroyed the empire. Whatever the case, Bataar remains as one of the most respected and praised figures even among other peoples.
A guide to the great Nomads of the Western Continent and the story of The Vidarian Khanate content media
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Vidar Khan
May 19, 2022
In Roleplaying
Part of the Vidarian army is on a campaign to rescue one of the Khan's wives, who has been kidnapped by Bodam Noyan of a rival nomadic tribe. Uses this kidnapping as way of insulting the Great Khan. This has become a rallying cry to other rival clans to align themselves with or against the Khan. Vidar with a retinue of nomad cavalrymen has set out to answer the enemies challenge. Their battle cry, "The call has been cried, by the sound of the horn. On horses we ride, the Vidarian horde." Respect all, Fear none.
A Message from a scribe of the Great Khan:  content media
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Vidar Khan

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